Revision as of 07:34, 2 October 2009 by Moon wizard(talk | contribs)(Created page with '==Features==
* Weapons
**Added critical die and bonus field to each weapon
**When critical damage is rolled using the SHIFT key, the critical die/bonus fields will be added …')
When critical damage is rolled using the SHIFT key, the critical die/bonus fields will be added automatically.
Critical field from weapons/implements dropped on character sheet will be parsed into critical dice and bonus fields.
Weapon properties for high crit, brutal # and vorpal are now handled automatically.
Base weapon damage and weapon property damage will now scale with level. (i.e. 2[W] base attack when level > 20, 2[W] high crit when level > 10, ...)
Powers
When critical damage is rolled using the SHIFT key, the critical die/bonus fields for the focus specified for that power will be added automatically.
If a power is added to a character sheet, then the power mode will switch back to standard so that all powers are visible.
Added a visible attack number to each attack. The attack number will be appended to each power attack and damage roll.
An encounter power called "Second Wind" will appear automatically for every character.
Attack clauses can be specified with or without the period after "vs".
Saving Throws
Saving throw modifier box added to character sheet and mini sheet. Double-clicking or dragging the field will roll a saving throw with that modifier.
If the NPC saving throw field is double-clicked or dragged, then a saving throw will be made with that modifier.
Saving throw field added to combat tracker defense section. Double-clicking or dragging the field will roll a saving throw with that modifier.
Saving throw modifier field added to effects that end on a saving throw. Double-clicking or dragging the field will roll a saving throw with that creature's saving throw modifier adjusted by the effect modifier.
Misc
Added v2.3 FG updates for module editing
If passive Insight/Perception fields double-clicked on, then an active Insight/Perception check will be rolled.
If a custom max die is used for any roll but a critical, then a note will be added to the roll output.
TheBox is now hidden for the GM if the Show GM rolls option is off.
The action point field in the character sheet and mini-sheet can now be double-clicked to use an action point up.
The healing surge field in the character sheet and mini-sheet can now be double-clicked to apply a healing surge.
When using the healing surge button, the modifier stack will now be applied to the healing surge amount.
If a number is dropped on the character or mini sheet wounds field, then it will apply the damage taking into account any temporary hit points first.
The initiative field in the combat tracker entries can now be double-clicked or dragged to make an initiative roll.
Item windows are now shareable.
Disease and poison reference window added.
NPC names in the encounter window will now be used for creating combat tracker entries, instead of the default NPC name.
Changes[]
Second Wind checkbox removed, since it has been added to powers list.
Bug Fixes[]
Wounds on character mini sheets would disappear when wounds greater than bloodied value. Fixed.
Temporary melee and ranged attack modifiers were not interacting/displaying correctly with regards to attack totals. Also, attack total temporary modifiers were no longer displayed on front of character sheet. Fixed.