Fantasy Grounds Wiki
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Features[]

  • Weapons
    • Added critical die and bonus field to each weapon
    • When critical damage is rolled using the SHIFT key, the critical die/bonus fields will be added automatically.
    • Critical field from weapons/implements dropped on character sheet will be parsed into critical dice and bonus fields.
    • Weapon properties for high crit, brutal # and vorpal are now handled automatically.
    • Base weapon damage and weapon property damage will now scale with level. (i.e. 2[W] base attack when level > 20, 2[W] high crit when level > 10, ...)
  • Powers
    • When critical damage is rolled using the SHIFT key, the critical die/bonus fields for the focus specified for that power will be added automatically.
    • If a power is added to a character sheet, then the power mode will switch back to standard so that all powers are visible.
    • Added a visible attack number to each attack. The attack number will be appended to each power attack and damage roll.
    • An encounter power called "Second Wind" will appear automatically for every character.
    • Attack clauses can be specified with or without the period after "vs".
  • Saving Throws
    • Saving throw modifier box added to character sheet and mini sheet. Double-clicking or dragging the field will roll a saving throw with that modifier.
    • If the NPC saving throw field is double-clicked or dragged, then a saving throw will be made with that modifier.
    • Saving throw field added to combat tracker defense section. Double-clicking or dragging the field will roll a saving throw with that modifier.
    • Saving throw modifier field added to effects that end on a saving throw. Double-clicking or dragging the field will roll a saving throw with that creature's saving throw modifier adjusted by the effect modifier.
  • Misc
    • Added v2.3 FG updates for module editing
    • If passive Insight/Perception fields double-clicked on, then an active Insight/Perception check will be rolled.
    • If a custom max die is used for any roll but a critical, then a note will be added to the roll output.
    • TheBox is now hidden for the GM if the Show GM rolls option is off.
    • The action point field in the character sheet and mini-sheet can now be double-clicked to use an action point up.
    • The healing surge field in the character sheet and mini-sheet can now be double-clicked to apply a healing surge.
    • When using the healing surge button, the modifier stack will now be applied to the healing surge amount.
    • If a number is dropped on the character or mini sheet wounds field, then it will apply the damage taking into account any temporary hit points first.
    • The initiative field in the combat tracker entries can now be double-clicked or dragged to make an initiative roll.
    • Item windows are now shareable.
    • Disease and poison reference window added.
    • NPC names in the encounter window will now be used for creating combat tracker entries, instead of the default NPC name.

Changes[]

  • Second Wind checkbox removed, since it has been added to powers list.

Bug Fixes[]

  • Wounds on character mini sheets would disappear when wounds greater than bloodied value. Fixed.
  • Temporary melee and ranged attack modifiers were not interacting/displaying correctly with regards to attack totals. Also, attack total temporary modifiers were no longer displayed on front of character sheet. Fixed.
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